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Aislyn
  • Jun 23
  • 5 min

June Update

Greetings from Calbria! We've got a big update here in June discussing the graphic design we've been working on, a few functional changes to the way our type system works, and when our next Kickstarter will be. Read on to get the inside scoop on Ivion's development progress! We're currently working with graphic designer Mike Højgaard (Fog of Love) to imbue Ivion with a more minimalist user interface approach, while retaining the brutal fantasy that we know and love. Shown abo
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Aislyn
  • Mar 20
  • 3 min

Illusionist | Mechanics

Illusionists are the third multi-colored Specialization in Calbria, their colors blue and green. They are rogue agents from the foreign realm of Alta, come to shape the Ley in their unique way. These mischievous casters employ tricks to confuse and mislead their foes in battle. What is true and what is false is a question that may take too long to answer before their life is taken. In Calbria, the Illusionists act as guests, proper and noble—however, some have nefarious motiv
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Aislyn
  • Mar 13
  • 7 min

Illusionist | Reflections

By Glenn Anderson Damp moss and slick rock clung to the walls of the ravine, obscured in increasing darkness near the stony floor. A pulsing river of light flowed across the deepest point, visible from the edge of the plateau. Thick, arcane tendrils flowed and twisted, as if infinitely tying a maiden’s braid. “I suppose I needn’t ask if we have arrived,” said Dame Merida. “This just… appeared?” Sir Emerich questioned. “That’s the biggest Leyline I’ve ever seen!” A strained, a
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Aislyn
  • Mar 6
  • 3 min

Enchantress | Mechanics

Enchantresses are the second multi-colored specialization in Calbria, their colors white and red. They are Sorcerers that prefer the subtle and treacherous side of magic, outcast from society for their unacceptable practices. These mistresses of manipulation wait for the perfect opportunity to trap unsuspecting victims. They lie and deceive to reach their goals. Some seek to entrance a man to love them forevermore, and others have machinations to take over the realm itself. R
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Aislyn
  • Feb 27
  • 6 min

Enchantress | You Are Mine

By Glenn Anderson Light filtered through the stained-glass windows, highlighting particles of dust and casting strange shadows over the castle corridor. A thick-bodied knight yanked on Varetta’s chains, pulling her forward by her wrists. Though the manacles made her ache, they were, in fact, useless. If they knew the magic she was capable of, they would have already cut off her hands. Snap. “Stop that,” the knight snarled. “I’m sorry,” Varetta responded, “nervous habit.” “Why
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Aislyn
  • Feb 20
  • 3 min

Errant | Mechanics

Errants are the first of three multi-colored specializations in Calbria, their colors white and gray. They are Knights that have not yet learned the true meaning of honor, choosing instead to seek glory in battle. The steel of an Errant sits impatiently in their hilts. They smile when they must 'resort' to violence to bring rogue mages and petty brigands to justice. Their masters look down upon them and shake their heads, unsure of whether they will ever reach their full pote
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Aislyn
  • Feb 13
  • 10 min

Errant | It Must be Earned

By Glenn Anderson “Be quiet, you simpering child!” Meryl was never in the mood for her squire’s games, but today the boy was incorrigible. Despite her scolding, he continued to bounce behind her. “But I just want to know if we’re close, I’m terribly excited!” The youth was completely unaware of the harshness in her tone. She sighed. He was a good squire. Dutiful, obedient, attentive, perfect for Dame Meryl, but he was also unambitious, and still so very far from knighthood. T
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Aislyn
  • Feb 6
  • 3 min

Archmage | Mechanics

Archmages are the Calbrian blue specialization. They are widely renowned as some of the most competent and knowledgable mages in all of Ivion. In each Calbrian town and city, the Academy has a presence. Pupils learn from those that have mastered magic long ago, the Archmages. Each of these eccentric professionals has studied the Ley for decades, honing their command of the magic it provides. They are capable of wondrous displays of magic, turning humans to chickens or to dust
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Aislyn
  • Feb 1
  • 2 min

Calbrian Traits

With a new realm comes new attributes that your heroes will utilize to win battle after battle. Some define your hero's background, some define an aspect of their personality, and others simply grant them a powerful item! Gaining a Relic is not to be taken lightly. Each provides its own substantial bonus and changes the game as it enters the battle. With Quest, you can create a deck that focuses solely on creating and entering Terrain, solely on becoming Chivalrous, or a comb
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Aislyn
  • Jan 31
  • 10 min

Archmage | Waylaid

By Aislyn Hall The candle Tarian lit earlier in the afternoon had burned nearly to the base, hot wax dripping onto his desk. The numerous windows placed around the tower let in silvery moonlight. The humble mage raised his tired brow to see that he had stayed much longer than he had originally intended. “Fiddlesticks.” Tarian unfocused his eyes from his manuscripts and took in the scene he had created. A massive pile of tomes were stacked precariously on either side of the de
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Aislyn
  • Jan 25
  • 4 min

Calbrian Class Cards

Knight, Sorcerer, and Wizard all have their own means of battling in Calbria. Let's take a deeper look at some of their options! In the right deck, this card can draw a tremendous number of cards, and even combo into itself. If you're crafting a hero that aims to play a lot of small attacks instead of larger ones, Clean Thy Blade is a must have. However, the Attack cards we've seen in Knight so far cost 2 Actions, and don't synergize particularly well with Clean Thy Blade. We
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Aislyn
  • Jan 23
  • 3 min

Invoker | Mechanics

Invokers are the Calbrian red specialization. Driven to madness by the whispers of the Ley, they will stop at nothing to seize more spellpower. Calbria is a land of bountiful magic gifted by the Lady herself, its potential limitless. And yet, despite the boons and blessings that the people have received, there are those who twist the Ley for their own gain. They are obsessed with the power they leech from the Ley, hidden whispers compelling them ever onward to take vengeance
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Aislyn
  • Jan 18
  • 1 min

Calbria Approaches

It is nearly midday. The banners are hoisted above the golden towers. The mares are nearly ready. Your armor is gleaming in the sunlight. Calbria is awakening. Knight, Sorcerer, and Wizard as well as Saint, Invoker, and Archmage will be implemented into the Tabletop Simulator mod on February 6th. As the next three specialization's mechanics are revealed, they will concurrently be released on Tabletop Simulator—on February 20th, March 6th, and March 20th. A lot of cards don't
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Aislyn
  • Jan 16
  • 15 min

Invoker | Fire and Fury

By Aislyn Hall Lucias had been on the road nearly since the sun had risen, and the stars were fast approaching. It had taken another day to reach a path from deep within the Kingswood back to civilization. He was tired, and he was angry. He had happened upon the discovery of his lifetime. A hidden tome, unspoken of in the Crescent Chronicles. An old way to command the red magic of the Ley, written by a people before the Calbrians. The secrets of thunder. Lightning. Power beyo
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Aislyn
  • Jan 9
  • 4 min

Saint | Mechanics

Saints are the second White Specialization, from the Calbria expansion. They meld faith and strength together to create an unstoppable onslaught of inspired justice. There are those in Calbria that have ascended beyond the title of knight. They scour the realm for the treacherous and deceitful, intent on ending their terrible reigns. To battle against such hidden and overwhelming darkness requires not simply a hero alone, but Relics of legend to accompany them. Relics are gai
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Aislyn
  • Jan 2
  • 4 min

Saint | Repentance

By Jake Dardzinski Stunned silence followed Sir Gawain as he moved through the manor, broken only by awed whispers. This town was small—a single manor of a minor house the only thing of note, and barely of note at that. The clink of his armor announced his presence, and servants stepped aside for his massive frame. Sir Gawain was not normally a serious man, but his moods reflected his reason for coming to this place. A subtle evil had made its home here, amongst the good peop
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Aislyn
  • Dec 12, 2018
  • 3 min

Wizard | Mechanics

Wizards are the second Blue Class in Ivion, from the Calbria expansion. They excel at manipulating their Initiative tokens for great efficiency and dealing high, consistent damage at a long range. Casting a spell is no simple task. It takes years to refine even the simplest of incantations, decades to render the notions and intricacies muscle memory. And yet, Wizards have perfected their craft nonetheless, able to conjure magic out of thin air from the Ley with staggering con
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Aislyn
  • Dec 5, 2018
  • 6 min

Wizard | Simply Academic

By Glenn Anderson Lynette lifted her head from the puddle of notes and drool. Her quill had dried during her unwelcome nap; the candles reduced to pools of hot wax. Her belongings were messily scattered about, unofficially claiming a corner of the library. She rubbed her eyes and wiped the drool from her mouth. There were no windows, and as such, no way to tell how much time had passed. Instead she was surrounded by towering bookshelves and pillars of parchment. Candles float
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Aislyn
  • Nov 28, 2018
  • 4 min

Sorcerer | Mechanics

Sorcerers are the second Red Class in Ivion, from the Calbria expansion. They primarily focus on gaining substantial amounts of power to support their massive bursts of unsustainable damage. For some, fighting fair is the only path. Melee combat is the heart of battle and glory. But what does battle and glory mean? Nothing. Power is what matters to a Sorcerer, both figuratively and literally. It's not enough to adhere to the basic principles of action and power flow in Ivion.
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Aislyn
  • Nov 26, 2018
  • 5 min

Dev Diary #1 | Killing Babies

Hello! My name is Aislyn and I hate fun. I also made Ivion. For the context of this article, your background knowledge of where I'm coming from need only be that I simply despise imbuing the game I made with any sort of fun at all. Got it? Good. Now, I'm not very good at game design. Not surprising, considering what was stated above. Unfortunately, I have some bad news—I'm probably a better game designer than you. If I'm bad at it, this may be disturbing information, but fear
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