Huzzah! Happy New Year!
We wanted to catch everyone up with the current state of Turbolance development, how we got here, and what’s next. Below are most but definitely not all of our adventures with Turbolance. We hope you enjoy! Turbolance initially began development as the Senior Capstone class project at George Mason University. Over the course of two semesters, Turbolance grew from a silly idea to a 4 player party game ready for professional exhibition. Ryan Kennedy handled the programming and